Our Quests designed for kids who all participate online,

mostly from home and with limited adult supervision from parents.

All sessions are highly inclusive, engaging and inspiring while giving everyone equal opportunity to participate, contribute and grow personal confidence in own ability to make a difference as a team member.

The specific activities in each Quest will be described in its agenda. The section below list some of the common activities that are normally part of every Quest.

We are always excited to learn from you about other activities that can fit into the program.

Empathy & Mindset Mapping

Using paper and coloured pens, we begin our Quest by connecting to our empathy, trying to understand what this means and we get to explore our current mindset​ better before we begin.

"Empathy is when we can understand what it might be like for other people. If we empathise with someone it means we understand how they think and feel about something."

We connect with those we design for by interviewing them.

Inspiring Talks

Grown-ups call them Masterclasses, we just call them inspiring talks - because the purpose is to inspire everyone attending.

What inspires you? What do you feel like doing when we discuss your favourite topics? 

The talks are used to provide us relevant background information for our Quests but also to open our minds to think differently -so we can create new, different kind of solutions.

We will also try to have previous Quest participants join our Inspiring Talks to share their learnings with us all.

Define the Problem

Our world is full of problems -so we need to select and define the one problem you really care about solving.

This is not an easy phase at all so we facilitate these activities a bit tighter to make sure we keep moving forward and to keep motivation high. We love flipping problem definitions into questions that can inspire us to come up with really interesting ideas.

Regardless of the type of problem we choose, there is a world of interesting and relevant people who can support the Sprint work in various ways. We have great ways of getting them involved on short notice.

Prototype

Part of our solution building is to test if others find our ideas useful and our suggested solutions relevant for solving the defined problem.

"A prototype is just a way to test an idea, so it doesn’t have to be perfect or look like the final thing. And you don’t have to build everything from scratch either — its ok to take shortcuts."

 

The answers we get from testing with simple prototypes are usually surprising and unexpected. So we change our solution very quickly based on the feedback we receive.

The schedule is to be determined!
 
Day One

10:00 to 10:15 CEST 

Planet Pilot Quest Intro & Icebreakers

10:15 to 10:30 CEST

Masterclass: The Power of Ideation

10:30 to 10:45 CEST

Offline Challenge Briefing

16:00 to 16:45 CEST

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Day Three

10:00 to 10:15 CEST 

Ready, Steady...

10:15 to 10:30 CEST

Masterclass: The Power of Convergence Thinking

10:30 to 10:45 CEST

Offline Challenge Briefing

16:00 to 16:45 CEST

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Day Five

10:00 to 10:10 CEST 

Let's Get Rolling!

10:15 to 10:30 CEST

Masterclass: The Power of Storytelling

10:30 to 10:45 CEST

Offline Challenge Briefing

16:00 to 16:45 CEST

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Day Two

10:00 to 10:15 CEST 

Team Time!

10:15 to 10:3CEST

Masterclass: The Power of Wonder

10:30 to 10:45 CEST

Offline Challenge Briefing

16:00 to 16:45 CEST

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Day Four

10:00 to 10:15 CEST 

Heating The Gears!

10:15 to 10:30 CEST

Masterclass: The Power of Rapid Prototyping

10:30 to 10:45 CEST

Offline Challenge Briefing

16:00 to 16:45 CEST

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