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The Planet Pilots Way Of Creating Quests

We are excited to begin introducing you as a Power Partner of Planet Pilots to how we design Quests to be empowering, engaging and inclusive (amongst other outcome). The guidelines below do not cover everything but is a way to get you started on "converting" your own content or lessons into the Quest format used by Planet Pilots around the world.

Creating a New Quest for Planet Pilots

How old are Planet Pilots?

Planet Pilots who are part of our community today are between 8-15 years old. Your content shall ideally be prepared for this age group (or a more narrow group within the age range)

What we expect from a You

We expect you and your team love inspiring kids and teens and support them as they discover themselves, their superpowers -and how to create a better future for ourselves and the planet

What to expect from Us

We offer our platform, -the Empowerment Hub-, tools and coaching through a design process to help you create empowering Quests. We will promote and launch Quests that are accepted by our core team. Check with us if your idea for a Quest can qualify and make sure to have your Quest work reviewed by us 

Turn your lessons or content

into an Empowering experience | 

At Planet Pilots, our main goal is not to educate but to empower kids  -to become the future "Pilots of the Planet" and "steer it back to safety".

 

They are in the driving seat of everything that we do and our “classes” consist of Quests where kids from different parts of the world come together to prototype solutions to global challenges. One quest at a time advancing on their journey of self-discovery and global awareness. We also recommend adding team building activities that are student led and organized as well as other game-modes for the Quests. 

Lets begin looking at the format of Planet Pilot Quests in the following....

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Steps to Create a Quest

The specific content and objectives of the Quest will be created and customized by you but it should provide clear actionable steps for the Pilots to complete at each stage.

 

The section below lists the different Stages of a Quest and the predesigned objectives for each stage to redeem a Planet Pilot Helmet

Each Quests consist of 5 stages: 

  • Inspire- Where the Pilots get inspired by how the discipline is being used in the real world

  • Empathize- Pilots interview people working on the discipline as well as those in need of it

  • Ideate- Pilots ideate how they could use the discipline to make a measurable positive impact

  • Create- Pilots prototype their solutions and get ready to share it with the rest of the world

  • Share- The pilots present their projects to the rest of the team 

Each stage consists of 5 phases:

  • Mission Briefing- Where they get the details of the specific activity for the stage

  • Mini-game- Aimed at warming up specific skills or simply team bonding

  • Mission Simulation- Team activity to the Pilots for their individual at home tasks

  • At Home Adventure- Repeat the activity realized during the simulation but in the real world

  • Mission Debriefing- The pilots summarize their At Home Adventure and send it to their Crew 

MISSION BRIEFING

Stage 1: Inspire

Question: Get kids inspired about the specific topic of the quest, its strengths and limitations. How can we use the knowledge gained in this stage to solve a problem in the real world?

Objective: Pilots must research into a problem, what is being done to solve it? Why does it still exist? How can it be done differently? Pilots may bring in their own existing project if you allow them.

Power Partner:

Essentially through your live facilitation or pre-recorded videos, you have  a 30- 45 minutes timeslot to accomplish breaking down your knowledge and inspire pilots to use it during the Quest to solve a real-world problem. Check with the group of Pilots (and their teachers/parents) how long time you have per session before finalizing your Quest design)

Stage 2: Empathize

Question: how do we know that it may solve the problem?

Objective: Pilots must engage in an Empathy Mapping and Interview adventure to find out more about the problem and whether our approach may solve it. Get kids to interview people working in the field and people using it

Power Partner:

Are there any criteria for the interviewees or extra objectives that you would like the Pilots to complete at this stage? Get the Pilots active. This may be the turning point where you stop presenting and turn the leadership over to the Pilots. Let them empathize with the people who are facing the problem they are working on solving.

Stage 3: Ideate

Question: How many different ideas can you get in 8-10 minutes that can solve your selected problem? After the ideation, select one idea (or several) that you would like to work on actually building.

Do not limit yourself, crazy ideas may suddenly not seem so crazy any longer when others help you change them a bit.

Objective: Get kids thinking about what they want to do with it to create impact.

Power Partner:

It works well to facilitate Crazy-8 exercises (from Google Design Sprint) or similar sessions if the ideation is not coming naturally right away. Let the Planet Pilots do their work, in teams or individually depending on the context and format of the Quest and let them share ideas in the Empowerment Hub, where they can share posts, pictures, photos, videos etc. as often as they like to get feedback from you and from other Planet Pilots.

Stage 4: Create

Question: How will you now build this idea so you can show it to others?

Objective: The kids prototype their ideas.

Power Partner:

Some simply make a nice visual drawing on paper, others build it in cardboxes or create it in Minecraft or their favourite drawing/design App. We see it all -and constantly see new creative ways of expressing an idea. This is an important skill for the future. Do not limit creativity!

Stage 5: Share

MISSION DEBRIEFING

Question: How will you present your idea and the prototype to your fellow Planet Pilots?

Objective: The Pilots prepare a presentation each (we love when everyone get to present, they grow and feel so proud after they present). Before the mission comes to an end, make sure the Pilots also get constructive feedback on what they can do next to actually build their solution.

Power Partner:

In the Empowerment Hub, the Pilots can build a team (if they wish) that can work on the presented ideas. We have had book launches and a Minecraft School and other exciting initiatives becoming reality after a Quest was completed. How can you support the Pilots after the Quest? That is important to tell us and the Pilots so the mission does not end but rather BEGINS.

 

Introductory Quests

consist of 5 Inspirational Stages:

  • Mission Briefing- Where the Pilots get inspired by how the discipline is being used in the real world

  • Mini-game- Aimed at warming up specific skills or simply team bonding

  • Mission Simulation- Team activity to engage the Pilots with the discipline at hand

  • At Home Adventure- Individual activity for the Pilots to use the discipline in the real world

  • Mission Debriefing- The pilots summarize their At Home Adventure and send it to their Crew

(Repeat 5 times; each time engaging the kids with a different application for the discipline at hand in real-world scenarios so as to engage them in why learning further about the disciple)

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Audio & Visuals

We have a base for the audiovisual which you can take a look at here. We often design Prezi's for each stage of each Quest. We will design these for you based on the content you provide to us. See examples here, here or here.

Encourage Kids to...

 Research and Learn 

 research and learn about themselves, their localities, and the Universe during the past, present and future

Be Creative and Accomplish

in the real-world. Use the disciplines and resources around them to make impact on 3 levels: personal, local and global

Socialize and Communicate

Have fun, cherish diversity, and learn from each other. Making friends across borders and cultures will be a life-long gift that keeps giving -and will change the world for the better!

Buckle-up!

Helmets On!

3, 2, 1 Ready, Planet Pilot? Let's Take Off! (Blast)

When you get to this point, it's time to schedule a call where you walk us through what the 5 stages can look like. We will guide you from there on. Designing a Quest typically takes from 3-6 weeks. Contact us on hello@planetpilots.org when you want to move forward!

All Rights Reserved - Planet Pilot - 2020